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Crowdfunding and Investing

How Investing in Game Shares™ through Fig works

I thought it would be helpful to show how Game Shares pay dividends based on the potential success of a game. There are two phases: the fundraising phase and the future game sales phase. It all starts at the Fig.co website. We made a nice flow chart so you can see how it works, and it’s all explained below.

flowchart

The Fundraising Phase

You can back a project in two ways: making pledges and investing in Game Shares.

Pledges

The first is by making a pledge. This is just like rewards-based crowdfunding. You want to see the game happen, you want a copy of the game, and you want other rewards, so you make a pledge. If the project is successfully funded and the game is made, you receive the game plus any rewards you signed up for.

Your pledges go directly to the developer. Your pledge is made through Fig.co, through a credit card processor. They charge a transaction cost of about 2.7% of your pledge. Fig doesn’t charge any fees (like the 5% transaction fee and additional 5% platform fee some crowdfunding platforms charge) to the developer for your pledge. That means 97.3% of the money you pledge goes straight to the developer to help make the game.

Game Shares™

Reward crowdfunding can be lots of fun, but the success of many crowdfunded games has made a lot of people (including us) wonder: Why does it have to stop at rewards like a T-shirt or your name in a backers’ list? Why can’t gamers and backers share in a game’s success? That’s when we came up with the Game Share™. (We’re applying for a trademark, because we think it’s pretty cool.) This is an investment security you’ll be able to buy on Fig.co. Game Shares are designed to track the game’s sales receipts collected by Fig. When and if the game makes money through sales, Game Shares are designed to pay you dividends.

Fig generally uses 5% of the money it raises from the sale of Game Shares to help cover our publishing and offering costs. The remaining 95% goes to the developer as the development funds for the game.

Funding the developer

Once payment for the Game Shares has been collected, Fig pays this money to the developer in one lump sum. Why is this important?

Well, normally, a publisher pays a developer bit by bit, in “milestone payments” dependent on the developer passing periodic reviews. The developer passes the next review, and receives the next milestone payment. These reviews can take up to 40% of a developer’s time—that’s time spent on overhead, instead of making the game. With Fig, the developer gets the money all at once. They also don’t have to submit regular milestone reviews to receive that money, although we do have inspection rights (See Fig’s FAQ section on Fig.co). This means the developer can spend all of their time working on the game. (We know it sounds crazy, but that’s how we think it should work, and we think you’ll agree.)

Future Game Revenue Phase

Assuming the game is successfully published and starts to make money from sales, those sales start to be paid out to Fig, which in turn distributes the sales receipts to the developer and investors. For each game, Fig will set up a limited-liability company (LLC). This keeps everything nice and separate and self-contained for each game project. Fig manages this LLC and makes sure the investors get paid. That means the developer doesn’t have to make those payments, or take on the onerous accounting that goes along with them. Again, the developer can focus on making the game. (We know, it still sounds crazy.)

When the game sales receipts are collected by our LLC for the game, Fig takes 5% of this money to cover the cost of our ongoing services such as publishing, paying investors and maintaining regulatory compliance. Our contribution can also include distributing and paid marketing when the game launches, making us a co-publisher. The remaining money is divided between the investors and the developers, with the developers typically receiving the majority share (with a 2.5% distribution to Fig). This means our best interest is the same as that of the developer and investors—making the games as successful as possible!

This system has two benefits: You, the investor, are paid from the same pool of sales revenue as, and at equal priority to the developer. This also means the developer’s best interest is aligned with your best interest.

So, in Conclusion…

That’s pretty much it. By setting up an LLC for each game, we’re creating a system that is straightforward, transparent to both developers and investors, and fully aligns the interests of Fig, the developer and you – the investor! We’ve taken a lot of the time-consuming, expensive hassle of milestone payments, publisher reviews and investor payouts off of the developer’s plate, so they can focus on the job you want them to — making a great game!

Thanks,

Justin Bailey
CEO, Fig

Do you still have questions? Does any of this business jargon not make sense to you? Send us an email at invest@fig.co and we’ll explain any aspect of the investment process.

 

CONSORTIUM: The Tower is jumping to Fig

Interdimensional Games Will Enable Fans to Share in the Potential Success of the Game Through Equity Crowdfunding

SAN FRANCISCO, February 26, 2016 – Interdimensional Games (iDGi), makers of the 2014 hit title CONSORTIUM, have decided to take their fundraising efforts from Kickstarter to Fig for their sequel Consortium: The Tower.  The rewards and investment crowdfunding campaign will launch on March 22 and will be looking to secure $300,000 in rewards and equity funding.   

“We are excited about CONSORTIUM: The Tower being chosen for the Fig platform,” said Gregory MacMartin, CEO of Interdimensional Games.  “The Tower is our dream project with almost a decade of planning and R&D behind it, including our first game CONSORTIUM. The folks at Fig have recognized this, and by transitioning our campaign onto their platform Fig Publishing will be able to invite investors to join in realizing our project and participating in its potential success in the market.”  

CONSORTIUM: The Tower is a single-player, first person science fiction simulation game created using the Unreal 4 Engine, and is set almost entirely within the hyper-futuristic Churchill Tower, an immense skyscraper in the heart of London, England. The Tower begins on December 21st, 2042 within an alternate dimension on the brink of world peace. The Tower incorporates all of the core mechanics, interface systems, gear and dynamic fourth wall shattering concepts for an all new scope. What should have been a straightforward mission to rescue civilian hostages from terrorists turns into a global debacle involving a deeply rooted conspiracy where Consortium Officer Bishop Six will be forced to question his allegiances and the morality of meddling across the bounds of existence. Acting as Bishop Six, players can choose to fight, sneak, explore or talk their way through an interactive story driven by their own actions and decisions.   

CONSORTIUM: The Tower is the type of game that is perfect for Fig. Interdimensional Games understands that fans want the option for more than just a t-shirt and a copy of the game when they financially support a game’s development. They want the opportunity to play a bigger role in its development and share in its potential success,” said Justin Bailey, CEO of Fig. “Our goal at Fig is to be able to pave the way for a sustainable ecosystem through investment crowdfunding, and by giving developers the funds they need for development, and being a great game co-publisher for them, we can further help in the potential success of the game.”

Fig is the first and only platform that offers both rewards and investment-based crowdfunding for independent developers in the gaming space. As part of its service offerings, Fig has announced that going forward it will waive all fees for the rewards portion of their campaigns, starting with Consortium: The Tower.

Stay tuned for more updates on the Consortium: The Tower campaign in the coming weeks and visit www.Fig.co for more information.

# # #

About Interdimensional Games Inc (iDGi)
Driven to push the boundaries of videogaming, iDGi is a collection of highly creative and passionate individuals dedicated to advancing the art form of interactive storytelling through the creation of immersive first-person gaming experiences with a moral compass.   Their first title, CONSORTIUM, released in 2014, is the first game to use the iDGi-1 Interactive Storytelling Technology and is widely regarded as an extremely original and unique interactive experience.  With Consortium: The Tower, iDGi is aiming to apply the iDGi-1 tech to an experience with a large, open world sandbox environment, the colossal Churchill Tower.  For more information, visit thetowergame.com. 

About Fig
As the only funding platform created by gamers for gamers that offers rewards and investment based funding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market. The Fig.co company was founded by Justin Bailey, Freeman White, and Bob Ippolito and was established with help from a coalition of independent game developers including Brian Fargo, Feargus Urquhart, and Tim Schafer. Fig Publishing is an affiliate of the Fig.co company and was founded to give investors a way to support the development of games that Fig Publishing will publish. For more information, visit www.Fig.co and follow us on www.twitter.com/playfig and www.facebook.com/playfig. Interested in funding on Fig? Send your pitch to pitches@fig.co.      

IMPORTANT MESSAGE: In regard to any investments under Reg A of the Securities Act of 1933, no money or other consideration is being solicited here, and if sent in response, will not be accepted. No offer to buy any such securities can be accepted and no part of the purchase price can be received until the offering statement relating to the securities is qualified by the U.S. Securities and Exchange Commission, and any such offer to buy may be withdrawn or revoked, without obligation or commitment of any kind, at any time before notice of its acceptance given after the qualification date. An indication of interest involves no obligation or commitment of any kind.

FORWARD-LOOKING STATEMENTS: This communication contains forward-looking statements that involve a number of judgments, risks and uncertainties relating to Fig Publishing’s business, results, plans and prospects. Actual events or outcomes may differ materially from those described, for a number of reasons, including those discussed in the “Risk Factors” section of documents filed by Fig Publishing with the Securities and Exchange Commission (the SEC) and available to the public on the EDGAR portion of the SEC’s website at www.sec.gov . We do not undertake any obligation to update any forward-looking statements after the date they were made, whether as a result of new information, new events or otherwise, except as may be required under applicable laws.

Fig Publishing Inc. will be offering and selling Game Shares to accredited investors under Rule 506(c) of the rules of the US. Securities and Exchange Commission (the SEC), and will be taking reservations for Game Shares from unaccredited investors in a subsequent offering under Regulation A of the rules of the SEC. Investments in Game Shares will start at $250. Before Fig Publishing can collect on reservations in the Regulation A offering, the Regulation A offering must be qualified by the SEC. In order for this to happen, Fig Publishing must draft a detailed offering statement and gather other information in compliance with SEC rules, file the offering statement and supporting exhibits with the SEC, and revise the offering statement and exhibits to respond to one or more rounds of written comments and questions from the SEC. When the SEC has finished commenting, it will declare the offering qualified, and Fig Publishing will then re-confirm reservations, collect on the re-confirmed reservations and deliver Game Shares to the re-confirmed investors. It’s important to point out that this is a typical process for companies seeking to offer securities to unaccredited investors. During the process, reserved investors and anyone else will be able to view Fig Publishing’s latest public preliminary offering circular for the Game Shares on Fig.co and on the EDGAR portion of the SEC’s website at www.sec.gov.

Psychonauts 2 is 100% funded and counting!

The Psychonauts 2 campaign on Fig has surpassed its $3.3 million goal – the largest campaign goal achieved in video game crowdfunding history – with five days to spare! Thanks to our 20,000+ backers so far from the Fig team and Double Fine Productions for helping make Psychonauts 2 a reality!

With five days left, there is still time for fans to back the project or become an investor. Learn more about becoming an investor here. PLUS, existing backers can now edit their pledges to upgrade their rewards and extras! Just sign in to your Fig account, click “View Your Pledge” and then “Edit Pledge.”

And now a word from Tim Schafer…

Psychonauts 2 in the News

Invest in Psychonauts 2, crowdfunding campaign now live on Fig!

We’re excited to welcome Raz and friends to the Fig family! Last night, Double Fine Productions CEO Tim Schafer announced Psychonauts 2, the sequel to the genre-defining cult classic, at The Game Awards in Los Angeles.

Key Art - Psychonauts 2

The crowdfunding campaign for Psychonauts 2 went live on Fig last night and the thing we’re most excited to share is that for the first time ever, anyone can invest in a video game title (that means you!*). Our goal in launching Fig was always to open up investment to the broader public, and now it’s here so check it out!

Not sure about investing? You can still support the game as a normal backer and still get some cool rewards in return! In less than 24 hours, and with much time to spare, Psychonauts 2 had already generated 40% of its goal – that’s more than $1.3 million!

Still want more? Let Tim do the talking:

Visit the Psychonauts 2 campaign page, become an investor and stay tuned for more updates!

*Restrictions apply.

Fig went to Day of the Devs and Played ALL THE THINGS

This past weekend, our friends at Double Fine hosted their third annual Day of the Devs, a celebration of indie games wrapped inside of a cool Dia de los Muertos-themed day-long event. After a billion years working on gaming events I’ve developed a condition wherein if I hear someone needs help at an event I must appear (It’s a thing. Really).

Below are some highlights from Day of the Devs. Check it out:

An inadvertently artsy silhouette of Tim Schafer opening the show

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Our friends at Mobius showed off the latest build of Outer Wilds. (Spoiler alert: It is awesome and people are gonna love this game when it’s released!)

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The show was packed! Look at all these humans!

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Other highlights included watching how much fun people had while playing Cuphead (seriously this game looks amazing), playing Rising Thunder, and battling it out in Gangbeasts.
If you’ve got some favorite games or photos from Day of the Devs, share them in the comments!