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Fig Blog

Crowdfunding and Investing

Justin Bailey

Cliff Bleszinski Invests in Fig!

Esteemed developer, industry supporter and all around great guy, Cliff Bleszinski has invested in Fig, pledging to help us bring ambitious new projects to life through equity and reward-based crowdfunding. We are super excited to welcome Cliff, a believer that Fig can help game makers find passionate supporters for their projects while retaining creative control. Everyone knows his work from the Unreal and Gears of War series, and recently Boss Key’s debut title LawBreakers. But Cliff is also … [Read more...] about Cliff Bleszinski Invests in Fig!

Consortium: The Tower Launches on Fig

We here at Fig are excited to announce our latest crowdfunding campaign, for the new title from Interdimensional Games (iDGi) - Consortium: The Tower. It’s the sequel to the critically acclaimed 2014 title. Consortium: The Tower is a first-person science fiction simulation set within the hyper-futuristic Churchill Tower in the heard of London, England, in the year 2042. Acting as Consortium Officer Bishop Six players re tasked with a hostage-rescue mission that quickly becomes something much … [Read more...] about Consortium: The Tower Launches on Fig

How Investing in Game Shares™ through Fig works

I thought it would be helpful to show how Game Shares pay dividends based on the potential success of a game. There are two phases: the fundraising phase and the future game sales phase. It all starts at the Fig.co website. We made a nice flow chart so you can see how it works, and it’s all explained below. The Fundraising Phase You can back a project in two ways: making pledges and investing in Game Shares™. Pledges The first is by making a pledge. This is just like rewards-based … [Read more...] about How Investing in Game Shares™ through Fig works

Welcome to Fig!

As someone who’s been entrenched in the gaming industry for the past decade, I’ve been able to watch the evolution in game development and financing models that have fundamentally changed the way in which games are brought to market.   As the COO of Double Fine, I was on the front lines of finding and adopting new funding models that enabled the studio to stay independent and retain creative control. It was exciting to see all the game campaigns raising millions of dollars through … [Read more...] about Welcome to Fig!